We expect the development speed to skyrocket after the upcoming release of the beta-version with two factions, so adding another four factions to the game will be comparatively quick.
Our programmers have gone far in developing the essential gameplay mechanics. Though our project is non-commercial we can do things on a high level by paying attention to all details and honing our own skills in game creation. Of course, there's also an evil campaign to play through on the opposite side. The original focuses on the war in the north of Middle Earth, following the elf Glorfindel and the dwarf Gloin. We can even provide characters with various animations. While the first Battle for Middle Earth set the stage, Battle for Middle Earth 2 really shined as one of the most ambitious Lord of the Rings games out there. That’s why now we are capable of creating optimized and beautiful models, textures and effects quicker. With combined forces we did a lot: We experimented on all aspects of the game and found the best way of creating the gameplay assets. Some dedicate large amounts of their time to the game (doing something on almost a daily basis), some dedicate a little time.
What is already done and what is in the works: After we released the teaser we gathered a team of dozens of people.